Linking multiple attacks together increases your combo level, which impacts how much experience and gold you receive at the end of the fight. You also have the ability to freely change places with any character - ally or enemy - on the battle timeline, so you can group your attacks together more precisely. Your strategy should be to maneuver as many enemies to a single location as possible, so you can deliver the most damage all at once. Attacks are aimed at squares, and so every enemy within a square is damaged. Using special moves, characters are able to move enemies around on that grid, even lumping multiple enemies together in one square. Battles are fought against enemies organized on a 3×3 grid. Radiant Historia is turn-based, but that’s pretty much the extent of the similarities. Classic RPGs tended toward some variation of turn-based combat, where characters simply wait their turn, then perform their actions. ![]() One of the ways in which Radiant Historia transcends its inspirations is in its battle system. “It’s rare for me to find an RPG with battles I consistently find compelling Radiant Historia is one of the few.”
0 Comments
Leave a Reply. |